March 28th, 2021



    P2P | 28 March 2021 | 1.36 GB

    Rhythmic Cinematic Soundscape Generator

    Mobeus is a brand new amazing loop-based sample library and Kontakt instrument designed to create rhythmic patterns, pulses, grooves and textures. The sounds used are intended for a wide variety of projects and musical styles, but they are particularly suited to cinematic or experimental music where you need something unique, atmospheric, rich and with a contemporary feel. Over 600 sounds were created from a combination of live recordings, analogue hardware, and digital processing. Many of the parts are from the creator Si Begg’s own personal library of sounds and have been trialled in trailers, scores and other compositions. At its heart, Mobeus is a 3-channel sample player, with each channel playing one loop and with its own set of dedicated effects, Envelope. Pan, Pitch and Speed controls, LFOs and filters. Instrument categories include: Abstract, Darkside, Metal & Wood, Organic, Positive, Electronic Melodic, Electronic Percussion, Synths and Pulses. The library also includes over 450 individual snapshots which are custom made to sound amazing straight out of the bag. With three different channels, a myriad of manipulation methods and an incredible bedrock of samples, your sound creation possibilities are literally endless! As all the samples come in an uncompressed WAV format, you can use these raw loops in your projects as required. But to get the most out of Mobeus you need to use the Kontakt instrument. We also strongly recommend you install the Snapshots as this will give you hundreds of quick loading presets to play with and adapt.

    Inside the Mobeus folder you will find three folders

    This contains all the WAV samples subdivided into folders of each category. These can be used in your DAW of choice, but make sure to leave them where they are so that Kontakt can find them.

    As there are more than 600 samples, I have created instruments that use a curated selection in each. For instance Mobeus All Synths has, funnily enough, all the synth based sounds. Whereas Mobeus Abstract has a selection of all the more weird and esoteric sounds.

    Here you will find 100s of Snapshots I have created as jumping off point for each instrument. Refer to the ‘How to install the Snapshots.pdf’ to see how to correctly install. The advantage of using Snapshots rather than multiple Kontakt instruments is that they load almost instantaneously without having to reload the whole instrument and sample pool every time. For each channel there is a pop-up menu where you can select your loops. To the left is a button to switch the channel on and off and to the right a randomise option that selects a random sample for that channel only.

    There are two parallel filters per channel, one low-pass and one high-pass

    LP Filter
    Controls the cutoff of the low pass filter.

    LP Res
    Controls the resonance of the low pass filter.

    HP Filter
    Controls the cutoff of the high pass filter.

    HP Res
    Controls the resonance of the high pass filter.

    This section allows you to place an LFO on each channel. With the first dial you can choose from 5 different waveforms: Sine, Saw, Square, Ramp and Random. There are also controls for the LFO rate and modulation depth. The final control lets you assign the LFO to either Pitch, Drive, LP Resonance, HP Resonance, Volume or Pan.

    LP LFO
    Determines how much of the LFO is sent to the low pass filter (this can be positive or negative).

    HP LFO
    Determines how much of the LFO is sent to the low pass filter (this can be positive or negative).

    Impulse Response Select
    Here you will see the name of the current impulse response used for the convolution reverb. Just click on the name to bring up a pop-up menu allowing you to select a new impulse response.

    Reverb Size
    This stretches the current impulse response to extend or reduce the length of the reverb.

    This adds a small delay between the direct signal and the output, allowing for simulation of the delay that occurs between hearing a direct sound and the first reflections of a distant wall etc.

    Simulates the texture of reflecting surfaces, allowing you to ‘soften’ the environment, making a duller or softer toned reverb.

    Master Limiter
    A limiter to control the combined final mix of sounds. This allows you to boost sounds that are getting lost and put a limit to sounds that are too loud.

    Master LP Filter
    A final master low pass filter.

    Master HP Filter
    A final master high pass filter.

    IMPORTANT: This product requires the FULL version of Kontakt 6.5. It will not work in the FREE Kontakt Player except in demo mode.

    INFO/DEMO/BUY: https://mage.si/jTNo


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