mvMeter v1.0 WiN MAC
FREE | 06.01.2017 | 26.48 MB
VST VST3 AAX AU RTAS x86 x64
mvMeter is a multivariable meter including RMS, EBUR128, VU and PPM measurement.
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mvMeter is a multivariable meter including RMS, EBUR128, VU and PPM measurement.
Impress is a wideband stereo compressor including side-chaining, various prefilter options and state-of-the-art over sampling. The goal of the design was to cover a broad range of compression applications in today’s mixing and mastering situations with strong focus on low aliasing. So, Impress could be used to shape subtle a snare sound, glue different tracks on instrument bus and even do complex tasks like deessing or voice over’s.
VLA-2A – the world‘s finest emulation of THE opto electronic compressor of the late 1960s. After many hours of hard work, calculus and matching we finally bring you the VLA-2A plug-in. We have put all our knowledge, engineering skill and heart into designing the most authentic native emulation of this unit to this date. We love to use the VLA-2A on drums, but it also performs outstandingly well on bass or vocals and carefully adjusting the compression really helps to make your signals shine and just sit in the mix.
Everything, in one place. All the utilities from the top and bottom of a console channel.
Studio One. The complete set of Sonalksis audio processing tools. Record, sculpt, experiment and refine your sound with this supreme collection.
CosmosƒFx has the same engine of vSaturn but comes in effects plugin format. Therefore it can process live inputs in various ways, offering the expected sonic richness of the Cosmosƒ signal processor. The audio coming into Cosmoƒ FX will be input directly into the micro events. The synth engine of CosmosƒFx offers three handling methods which concerns the mapping of the incoming data as the micro event audio content. And then the micro events process this data with their own parameter space and accumulate the result as meso event to the higher level. Then altogether the meso events construct the macro event which then can be fed back to micro events.
Cosmosƒ is a real-time dynamic stochastic synthesis engine, which does generate sonic textures with a complex event distribution process. Discrete sonic events of certain density are distributed in a time space with their onset time and duration parameter calculated with stochastic /deterministic functions. Each macro event defines the duration of a meso space, and the sub events are distributed inside it. The overall goal of these functions is to achieve control on each event space and perform the process of change on the appropriate operation level. The user intervenes with the system in real-time by inputting a sound source or accessing different type of synthesis/modulation generators and by controlling the parameters for the sonic event distribution on different time scales.